So mythic week for the Eternal Palace started on Wednesday and we have managed to get stuck on Lady Ashvane as was to be expected I think with her being the first “proper” boss of the raid because she has something of a difficult damage check even while running only three healers. I believe our best try ended up somewhere along 40% with us managing to get to the third phase two and some way into it but that’s nowhere close to killing her since as far as our timings go, we are trying to kill her in the third one and we don’t quite have the damage for that yet. Still, I think we had a rather good showing for only three hours of raiding on Thursday, having killed the three first bosses along with heroic clear on Wednesday.
Wednesday in general was an interesting day, with a large part of the guild along with me deciding they wanted to farm mythic+ in preparation for the raid which meant I had to get up earlier than usual in order to be online when the servers reset. It was a fun time though the loot gods were not with us, with our group getting pretty much no titanforges and very few upgrades in general. I might want to do some more mythic+ on the weekend in order to prepare for the next raid on Sunday, though shouldn’t be quite as important for me since my gear is for the most part quite up-to-date and we didn’t really have healing problems on Ashvane as of yet though I guess it could enable me to do some more damage and it seems that Orgozoa could require a bit more healing again since I believe we want to run five healers for that boss.
I’ve also had the time to run Operation: Mechagon again giving me the blueprint for rank two of Vision of Perfection which was welcome for Ashvane—using it there for the little extra damage it provides and the cooldown reduction also proved useful—though I have to say I’m not a huge fan of the time gating there, would prefer something more farmable but I guess timegating is the name of the game for essences, either through limited reputation or weekly things like the mythic+ chest or Mechagon with the exception being that one very grindy battleground essence that I’m happy I don’t need to get since I’m not a huge fan of PVP.
In general, I think that’s something Blizzard failed on in regards to the essences, depending on “luck” you might be forced (read, heavily insentivized) to do content you might not enjoy at all in order to get the essence that is actually good for your class and spec in content you do enjoy doing. Simultaneously, I do think it is good that there is some incentive to try out different forms of content in order to see if they have changed enough that you might like them now but this approach just seems unecessarily heavy-handed.
Overall, the mythic week has started out very fun with finally some proper fun new content to do along with a renewed interest in mythic+ from my guildies which means more opportunities to run dungeons which I also enjoy so if it goes on like this I’d call this week a success.