For the King is a turn-based roguelike RPG that we have been playing recently.

For The King is a challenging blend of strategy, turn-based combat, and roguelike elements. Each playthrough is unique with procedural maps, quests, and events. Explore Fahrul in either single player, local, or online co-op.

So far it has been a rather fun time, we even managed to get to the final boss (we think) on our first proper run of the game though there our way was sadly cut short. To be fair, we did play on the easiest difficulty thinking that a good starting point, especially for something that can be so unforgiving as a roguelike.

The game is not without its flaws, there seems to be some occasional fast-forwarding going on where everything moves very quickly and I’m not sure what’s causing that, some player behaviour or potentially network issues. The turn based nature does make it rather slow going at times as well though it does provide for some interesting choices especially when navigating the overworld view.

Despite this, the core turn-based combat experience along with managing the limited resources one tends to have in this type of game have provided for some unexpectedly interesting gameplay. The game may be quite simple but the different classes, stats and gear provide enough customization and options to still keep it interesting to me for now at least. To be honest, this game really surprised me since I was not expecting to necessarily like it since I haven’t been that into roguelike games before, but maybe that’s the coop aspect of it talking and I’m just having good times with friends and wouldn’t be interested in the game otherwise. For that purpose though, I can heartily recommend it and I think that might be something particularily valuable in these trying times.