Classic

World of Warcraft Classic was released pretty much exactly two weeks ago by now, Tuesday morning at one in the morning. The launch uptill pretty much the last few days actually went surprisingly poorly considering how well Blizzard handled both Legion and Battle for Azeroth, with the game being unplayable for most people due to the queues on the servers. Basically if you didn’t log in sometime before midday you probably weren’t getting in in a reasonable amount of time which at times proved problematic for me with the queue being longer than the time until the next raid. I was rather disappointed to see this, since Blizzard had specifically deviated from the way the original game was launched and introduced layering in order to avoid this very problem, but apparently they didn’t go far enough with this approach.

Beyond that pretty much utter failure on Blizzard’s part, Classic has actually been a ton of fun and it has been interesting to see how differently people approach the game now that everything is a bit more well known than it was at the start as well as how the different pace of modern games seems to influence it as well. I think the most notable example of this are the “bombing runs” of dungeons that seem to really start when Scarlet Monastery becomes available and then continues in Zul’Farrak and later in Blackrock Depths. It seems to basically boil down to the Legion-style of large AoE pulls of packs which then get nuked down in order to level up quickly, not really doing the dungeons for the loot but for the experience. It is quite an effective method, especially with the amount of players on the servers since all of the outdoor content is very heavily farmed, so having your own instance to farm is quite a bit more efficient. I’m sure some of the professional levelers have more efficient methods of leveling, but for the more normal player like me this has been a very effective and fun way of keeping up the pace.

Gear in Classic tends to be a bit of a mishmash, but I kind of like the idea of you just looking like an adventurer that has picked up the gear most fitting to the task.

Doing the dungeons, it has also been interesting to see how my approach to healing in them has changed or rather stayed the same. I’m still trying to get in as much of my healing as possible through Greater Heal only, in order to stay as manaefficient as possible—the big difference to back in the day is that due to how big the pulls are I still end up running out of mana with this strategy, while that only used to happen when we had a really bad pull back in the day. Actually kind of used to pride myself on being able to do dungeon runs without needing to sit and drink, but that just isn’t realistic when you pull several packs and the tank is in need of pretty much constant attention.

Something else that’s a bit different this time around is that I’m now assining spell damage and healing a somewhat higher value than before, since it does seem to be one of those stats that no one really realized was good back in the day. I still really like spirit, but it of course doesn’t help much when my primary task is spamhealing the tank though that is getting to not be as important as we have moved into Blackrock Depths since we can’t quite do the pulls we did in Zul’Farrak and we also kite the mobs a bit more than before. Still, my higher priorisation of spellpower probably means I will need to start thinking about downranking at some point, something I purposefully avoided back in the day since I didn’t feel like stepping into the five second rule more than necessary was a good idea hence trying to only use my most powerful and manaefficient spell but spellpower naturally changes the HPM calculation on all spells.

Personal experiences aside, I also have to say, overall with the implementation aside from the queues Blizzard has been fairly successful keeping most things as they were along with some small interface improvements like the new raidframes which I don’t really mind since basically everyone used an addon for those anyway. There is a small list of things I’ve found so far that they’ve missed though:

  • K was completely unbound instead of being bound to Skills like it used to be
  • T was also unbound instead of being bound to auto-attack
  • As introduced in Legion, you can’t buy partial stacks from vendors which at times is somewhat annyoing especially with water or the like
  • Warlock pets despawn too quickly, making me unable to ressurect them

Now, admittedly, all of these are very minor things and the first two are easily fixed by going into the keybindings, but they were still things that stood out to me as deviations from the original.

The final deviation is of course the Battle.net integration and layering, but both of those were pretty much forseable so they’re not really worth mentioning—and layering is getting removed at some point in the future anyway so.

All of that summarised means I’ve actually been quite happy with Classic at the times I’ve gotten to play the game and this has lead me to putting in quite a significant chunk of time into the game which has been a rather welcome diversion from Azshara progression. Here’s hoping Blizzard sees this as a success as well and considers Burning Crusade servers since from the people I’ve spoken with quite a few of them would probably enjoy those even more it for many having been one of the best if not the best version of the game.

Queen Azshara kill

We did a thing

We did the thing a few days ago actually, just been too busy with Classic to post. I don’t really have much to say about the boss really, except that it’s probably the most complex and annoying boss I’ve played so far and from a healer point of view not overly fun, which was kind of to be expected when the world first was with only two healers. Still, finally getting the kill felt really good, probably even moreso due to that!

Quiet times

So despite our Queen Azshara progress still being in full swing, not much has been happening lately for me in World of Warcraft. Sure, there was that heroic Eternal Palace run that was rather fun, and my hunter has finally managed to find herself a new weapon after a long search but aside from those things it has been bussiness as usual, a bit of mythic+ here and there but overall not that much going on.

I did also finally stop slacking and got my neck up to 60 for rank three of the Crucible essence since it seems I had somewhat underestimated the damage potential of that one—or maybe I just didn’t want to spend the time farming Azerite—since I figured it could prove useful for the Azshara fight considering it isn’t that healing intensive. This puts me way behind the average in my guild, with several members already having pushed to 65 for the second minor essence, but I’m fine with that since I know I have neither the time nor the motivation to get to 65 before the progress is over and after that it doesn’t really matter anymore and before 65 there are no more significant gains for me to reach even if getting 62-63 should be fairly trivial without too much time investment.

Regarding time investment, one of the reasons I haven’t had so much time to spend playing World of Warcraft is that I’ve spent the last month or so at our summer house, enjoying the company of my parents as well as helping out with some of the projects they have going on here. It’s been a nice time overall even if I’m not quite as engaged with the projects as they are and I think the change of pace and priorities from city life does me good even though it does make some things more difficult, like finding time or things to write here.

I’m also looking forward to/dreading the launch of Classic, since I think it will be a nice distraction from the current state of the game as well as something that can instill some form of joy in some of the changes implemented since then that one tends to take granted now. There is however one big niggle with that whole thing: it seems most of my guildies want to start on a PVP server while I was looking to start on a PVE one which makes me have to think whether I join the people I know I’ll like playing with and have more readily accessible for spontaneous game sessions on the PVP server or if I go with my preferred server type and have to find new people to play with there. It’s a tough choice since if their interest vanes quickly and mine doesn’t I’m kind of stuck on a server type I don’t enjoy but on the other hand if I go off alone I can’t really join in on potential spontaneous post-raid (retail) dungeon runs (Classic) making it more of a consious effort to play Classic. I still have a few days to decide and have my name reserved on both servers, so that shouldn’t be a problem at least, but it’s still an unfortunate choice to have to make.

Eternal Palace heroic?

So with me playing the Hunter more frequently in recent times and many of the people I play with on Alliance not necessarily being active raiders currently, there was some interest in taking a poke at the new(ish) raid and see what the bosses in there were capable of and it also gave me a good opportunity to potentially get some more gear—unfortunately no luck with that.

We started out with a core of seven players, meaning we were a few short of being able to reasonably enter the raid necessitating looking for randoms to fill out the ranks. This lead us to the decision of going with the more PUG-friendly raid-size of 20 players, with the usual 2/4/14 setup—two tanks, four healers and 14 damage dealers. The bigger raid size allows for more individual mistakes from each player which tends to be a very good property to have when you are relying on players whose capabilities you have no idea of.

The raid started out well enough, with us killing Sivara on our first attempt though admittedly with heavy losses—it seems the decision to bring a larger group paid off, since several people clearly had no idea what they were doing in this encounter. I tried my best to explain the general tactics to our own group on TeamSpeak, knowing that they had little to no experience in the raid and this seemed to work out well for them for the most part.

After a successful kill we moved on towards the next boss, Behemoth, who did provide us with one wipe since several of our randoms did not seem familiar with the healing immunity magic and consequently didn’t get the buff allowing them to be healed—one of our own had also missed out on us killing the pufferfish on pull, meaning they didn’t get the buff at start and also ended up dead. A short couple of raid warnings later on the second pull we managed to down the boss with no casualties which was a relief since I don’t find the boss particularily interesting to play.

Radiance of Azshara again went smoothly, without many casualties and I believe only one try needed to kill the boss. To be fair, this boss’ mechanics are more standard faire than Behemoths’ and anyone who did some dungeoning in Legion and remembers Wrath of Azshara from Eye of Azshara knows something like 80% of the mechanics on this boss already, making success with inexperienced players more likely.

This, however, is where our moderately good run ended. We unfortunately got stuck on Lady Ashvane trying the relatively standard two-phase tactic but unfortunately not quite making it with our best try being with around 500-thousand boss health left. I probably should’ve done some more stringent pruning of people who weren’t performing or perhaps switched to the potentially more easy-to-execute three phase strategy if we had people failing, but the wipes eventually lead to the raid dissolving with the extra players we had found leaving. Luckily, this nicely coincided with a healer we know coming online who we knew and was reliable, so we decided to continue the raid in tighter setup of 2/2/6 though still needing two random damage dealers—for Ashvane we actually ran 2/1/7 since we still wanted to make the damage check for two phase and we knew our healer could handle healing it alone.

We rounded up the evening by killing Orgozoa without too much fuss and Queen’s Court with a lot of fuss, and I have to say though the first half or so of the raid was much easier with the larger group it was much more fun having mostly people we knew in the raid and being able to communicate properly even when we were having significant problems such as at Queen’s Court.

Overall I had a rather fun time doing some “casual progress raiding” in a somewhat more relaxed atmospehere than my normal progress raids, where while I did know the encounters many in the raid did not and I also had to play them very differently, not only because I was playing a completely different role from normal but also because of the small raid size towards the end necessitating me more frequently playing and paying attention to mechanics that I could probably normally safely ignore in heroic—it might actually be rather fun if we get this small raid going on a somewhat regular basis, at least for a while, and there seemed to be interest in doing so. Here’s hoping we find enough people to get going next week without having to look for extras!

Za'qul

So, well, we killed Za’qul. And, well, it feels like there isn’t that much more to say about the fight from a healer perspective that I haven’t already said. It’s basically: keep the tanks alive, handle the bursts of damage from the dreads preferably with some sort of damage reduction cooldown—making Priests and Paladins good—and for the rest, just play the mechanics. Sure, there is some jumping between the different realms—specifically the fear realm in the later stages—but even there you just have to follow the rest of the group and go down at the correct times.

This means the fight is a bit boring to talk about since it’s all more in the execution than any specific exciting mechanic, and while the fight does get a bit more intense with time it isn’t overly intense. We also ended up running four healers for this fight, though I could see the rekills starting to get done with three healers quite quickly, since there really isn’t that much healing to go around. So overall, a bit of a disappointment after Queen’s Court, but still we got him down which is always nice.