Vulpera

So as mentioned, I was rather disappointed by the confirmation at BlizzCon that we won’t be getting cross faction play, mainly because I was hoping to get the chance to play Night Elf again but of course having the opportunity to play with some friends who are still Alliance was also a factor. With the release of the new patch however, that has lessened somewhat with the Vulpera being available.

So cute

They are obviously a completely different feel to Night Elves, but still, I think they are the first Horde race I can feel at home with though admittedly it is early days and time will tell. Just hoping we don’t get another raid like Dazar’alor where one gets turned into the other faction, since Mechagnomes are the Alliance counterpart and while I do find the concept cool, they just aren’t my jam at all. Though the race changes in Dazar’alor were somewhat random anyway, not following the counterpart rules of the Orb of Deception at all—played Forsaken, got turned into Human instead of a Night Elf for some reason.

8.3

Benediction

I managed to find the Eye of Shadow in the auction house to a somewhat reasonable price of around 360 gold, and off I went to the Eastern Plaguelands in order to complete “The Balance of Light and Shadow” for the final part of the puzzle: the Splinter of Nordrassil. This was definitely the most difficult part of the whole ordeal: Molten Core is rather trivial and perhaps half the raid needs to be somewhat awake in order to get through it in a reasonable time and you just need to get lucky with the drop in order to get the eye from there; the Eye of Shadow mostly requires patience, either through farming or having enough gold; but this final part actually requires you to do something alone, or well, I did it alone at least.

To expand a bit on that, I saw some old comments saying other priests could actually help with the quest, as long as:

  • they only helped by healing and not doing damage
  • they also have the Eye of Divinity in order to see the NPCs
  • they don’t move, since apparently even moving potentially triggers the failure state

There was another priest queuing for the quest after me, but he decided not to risk it and assist me and I managed to complete it anyway which was nice.

The quest itself is somewhat curious, waves of ghostly NPCs spawn that you have to keep alive while they get bombarded by skeletal archers as well as melee skeletons that spawn, the melee skeletons will also aggro you once you start healing so some way to deal with this is recommended, I ended up using Oil of Immolation which made rather quick work of them and saved me a lot of mana. I also saw recommendations to use Stratholme Holy Water but that feels somewhat overkill since one would need a group to farm it and the oil made short work of the skeletons anyway. What I definitely would recommend however is a couple of big mana potions, the quest has you pretty much constantly in combat and healing so you will probably be stuck inside the five second rule meaning mana will be a problem; using Renew worked well for me, downranked to rank three as well as max rank.

What makes this quest curious however, is that while you are essentially spothealing a raid, you don’t get any of the usual UI elements which you would normally use to do this and instead have to completely rely on the nameplates. What makes this somewhat more annoying are the debuffs which the standard nameplates don’t display meaning you do also have to keep an eye on the NPCs themselves in order to see if they are diseased or not—curing the disease quickly is vital since it deals quite a lot of damage.

Overall the quest proved a positive surprise since I’m not actually expecting to find much difficult content in Classic which was nice, though the biggest challenge being actual UI problems as well as proper consumable usage does dampen that somewhat. The unecessary waiting between tries forced by the 20 minute or so respawn of the questgiver is also somewhat disappointing but still a lot better than the original two hour one, that was actually something I was very happy to see has been changed in Classic—or maybe it was changed in one of the later patches, not sure, though a lot of old comments indicate the timer used to be two hours.

End of Year

So the year is slowly coming to an end with the holidays approaching and we had our last raids on Sunday and Monday, retail and Classic respectively. There will probably still be some non-mainraid activity going on, potentially an alt raid on Friday and an optional Classic raid on Monday the 23rd, though it will be interesting to see how far we get since I’m assuming attendance won’t be especially high.

Current progress on the Naxxramas set from Wrath of the Lich King

In the meantime, I think I’ll continue farming some transmog, with my current target being finishing the Naxxramas 25-man set. Only the gloves are still missing and they quite stubbornly refuse to drop, had an especially unlucky run yesterday with two pairs of set-gloves actually dropping from Sartharion but neither pair being the Priest ones unfortunately.

Another thing on the agenda will probably be finally getting the +15 achievement from mythic+, have somehow completely neglected that so far this season and it’s rapidly coming to a close so I’ll slowly be in somewhat of a hurry to complete it. Still, only 5 dungeons are missing so the bigger challenge will probably be finding the correct keys rather than actually completing the dungeons themselves, at this point in the season most of us are rather overgeared for +15 keys so they tend to go rather smoothly when we aren’t fooling around too much. I’ve also had a couple guildies mention they are happy to help, so getting the group together shouldn’t be a problem, it’s more the actually engaging and asking people that will be the “challenge” I think.

So that’s retail, as for Classic, I’ll have to keep my eyes peeled on the auction house since I got lucky and won the roll for Eye of Divinity on our previous Molten Core run which means I need the Eye of Shadow in order to do the quest for Anathema/Benediction.

Screenshot of Das Auge der Offenbarung - the Eye of Divinity
Das Auge der Offenbarung – the Eye of Divinity

Unfortunately, we actually somewhat recently transferred over from our overpopulated and Horde-biased server to a somewhat smaller server where we avoid both the rather long queues—an hour or two during the weekends and evenings—as well as the constat gank squads in the open world which is nice but the new server being smaller means both that the Eye of Shadow is somewhat more expensive here as well as a bit less available meaning it isn’t simply a quick matter of buying the trinket I do have to do some waiting. I did briefly try farming it with a guildie with no luck, unfortunately the droprate isn’t the greatest either and the mobs have a sufficient amount of health to make farming them somewhat tedious.

Still, I’m sure I’ll end up getting the trinket eventually, and probably still this year, but it is something of an unexpected setback in the sense of something I hadn’t considered while we were changing server.

All in all, I’m rather looking forward to this small lull in activity going forward, even if the two raids a week haven’t been exactly bad and actually quite fun so far, it’s still nice to have fewer things on the todo list for a while. Especially so considering 8.3 will probably be hitting sometime early next year, which means a lot more farming coming up with the cloak as well as new levels on the neck.

100

It seems I’ve now hit 100 posts on this here blog, which considering the date on my first post doesn’t seem like a whole lot—the first post being dated 2015-09-01—though it is still something of a milestone. The last couple of years beginning sometime in Legion have seen a somewhat higher level of activity from me than the Warlords’ days, though I still seem to keep something of a rather relaxed pace which seems understandable since I mostly write for my own enjoyment rather than to reach any specific audience or make money.

Looking back at some of some of my older posts, the blog also serves as a nice platform for myself to think through some of the things happening in my (gaming) life which enables me to put a better perspective on things, it’s also kind of nice to be able to go back and look at how I though of certain situations at the time and then be able to reflect on how that has changed.

A perfect example of this is looking back at my switch to the Horde which I was even at the time somewhat miffed about but I think actually took better back then than now. Having played my Hunter somewhat recently has really brought back how much I actually miss being a Night Elf as strange as that may sound and the recent disappintment with no upcoming cross faction play in Shadowlands kind of made that feeling worse recently while at the time I was taking a more optimistic stance to the whole thing. Maybe the eventual introduction of more customization along with Forsaken heritage armour sometime down the line will lessen that feeling somewhat but for now it is one of my major annoyances with the game at the moment.

But I guess all of this is just a very long way of saying: an arbitrary milestone has been reached, it has been nice so far, and hopefully I’ll end up hitting the next milestone a bit sooner than this time around!

Paladin Epic Mount

Yesterday we ended up doing something interesting in Classic, namely helping a guildie finish up their Paladin epic mount quest. Due to us all being much poorer back in the day, this was something I never did end up doing during the original release of the game and as such was something of a new experience for me.

The final part of the quest

Now, of course, me playing a Priest and not a Paladin I didn’t get see all of the quest, only getting some snippets here and there of the quests that we did in dungeons and even then I’m not sure I participated in all of the fun but still, it was interesting to see what all needed to be done as well as the Paladin-specific final event in Scholomance where we had to fight through waves of shades and finally a Death Knight in order to free the spirit of the horse.

This final event proved surprisingly interesting, mostly when the caster shades arrived since they spawned and started casting on the nearest person it seemed, leading to a close call with myself and another party member before I managed to shackle one while we killed of the rest. Aside from that though, the event wasn’t overly taxing though this was probably partially due to our somewhat strange party composition consisting of two healers—myself and the Paladin.

Everything before the final event was mostly in the category of “do the dungeon normally, but the Paladin needs some quest items or needs to activate something for a quest” which meant it wasn’t really overly interesting from an outsider perspective though doing the dungeons was fun as usual.

Still, it was all well worth the experience and fun and now our Paladin doesn’t get left behind while running to the raid since he too has a fast mount so that’s an added bonus!