In my post about motivation recently, I speculated about poor self-esteem and how it might be at least part of the reason for some of my difficulties. Thinking about the matter further, especially as it combines with gaming which is something I end up spending rather a lot of time doing, I started wondering why it then is that I am so drawn to games and RPG’s specifically. One reason undoubtedly is that they are part of how I got my start in gaming, and as such there is a certain nostalgia-factor even with newer games, but I think another large contributing factor is achievement.

Now, obviously, games tend to be made to be fun and as such are built to give a certain level of feeling of achievement to the player, either through their story or their competitive nature, but since we are talking about RPG’s the former more aptly applies—disregarding for the moment MMORPG’s and how those add competitive elements.

But what I think is the larger contributing factor in my case, is that in RPG’s I’m not myself but rather someone else, and as such the achievements are externalized allowing me to more readily accept them, and to join other’s celebrating and recognizing those achievements.

That’s probably also a large part, to be fair, having something I do be recognized, or more specifically, being able to myself recognize that something I have done is an achievement is something I struggle with. So when that feeling of achievement is externalized to my character, I am more able to partake in it.