With patch 7.3 Blizzard released a new dungeon that unlocked a couple weeks ago called Seat of the Triumvirate. I haven’t had the chance to spend too much time in there with it being so new, but have managed a couple of runs in there, one on tyrannical and fortified each. And while neither run went particularily well I have to say Blizzard has created a rather fun dungeon with the exception of a couple mechanics, specifically the third boss and the trash before the second one.
To expand on that, the trash before the second boss in and of itself isn’t so annoying, rather the randomly spawning extra trash is. It hasn’t really caused problems so far because it died really fast but it just feels like an completely unecessary addition that only contributes frustration not challenge, in a similar vein to Quaking activating out of combat. Even on a +16 with fortified the trash was trivial enough to not pose any real extra challenge. Which on one hand I think is good, otherwise the somewhat random nature of it would be even more frustrating, but it also means it serves no real purpose (though to be fair, it perhaps adds a bit of flair).
Now the third boss on the other hand, is something I think tuning will fix. But at the moment the timing between the tentacles spawning (which actually need to be handled since they deal such significant damage to the party otherwise) and the two adds spawning that need to be nuked down is just brutal especially if the party includes even one class with weaker burst damage. So far I think both times when we actually ended up killing the boss the tentacles bugged out and fewer than four spawned, leading to the timing being much more forgiving.
Other than those two specific instances though, the dungeon is actually really good. Now there were a couple of packs that were rather brutal with teeming (especially since we didn’t quite know how to handle them yet), but for the most part the trash was quite good. Hit rather hard but nothing kiting couldn’t solve. And stealthed trash is something that’s a bit fun to see again, can’t really remember the last dungeon that was in (well Hellfire Citadel I guess, but that isn’t a dungeon). Sure it can be frustrating when it pops up at the wrong time, but it didn’t seem to exhibit any one-shot tendencies so far, so as long as that is avoided I think it’s good.
And the bosses, well they are all rather good, mostly relying on just playing the mechanics properly. I do however foresee the first boss becoming a problem at some point since the room gets filled so quickly. The soft enrage on him seems to be rather brutal. That can be alleviated somewhat by clearing more parts of the room though I fear that is too time-intesive with the trash that’s in there. The other exception as said being the third boss, where I think something like 5 seconds more time would make a world of difference.
Overall though, I’m actually looking forward to getting more tries in on the dungeon to learn it better, something I couldn’t say as strongly about Cathedral at the time. Sure I wanted to learn that dungeon as well, but it always felt like the successes and failures there were more down just to failed tuning of damage than any actual fails on the mechanics. So good job Blizzard.