Beta

Shadowlands

So the expansion got delayed, the pre-patch is hitting soon, I’ve played some more beta and barely play any live. All of these factors are condensing into quite a lot of feelings towards the game, so I thought it prudent to write those down to process them better.

Delay

Shadowlands getting delayed is old news at this point, and I haven’t really mentioned it so far because all I can really say about it is echo what I think the general sentiment seems to be: great news, a bit unfortunate that we have to wait longer since I was really looking forward to having new things to test out—not just in beta form—but the expansion really needed this and I’m hoping it gives Blizzard what they need to make it great. It’s giving me more hope that the expansion will be good on launch which is a positive thing, even if it does mean some boredom in the short term.

Pre-patch

With the announcement of the delay we also got the date for the pre-patch, which mostly felt like a concession so that people would have something new to grab on to during the extended wait for the expansion. It is cool, since it will give more people the opportunity to play around with the class changes that were restricted to people with beta access before, and it will mean that we get to do some more allied race leveling we had been postponing so that’s a nice bonus.

On the other hand, pre-patch is generally the worst time of the games lifecycle, since it’s the time when the old stuff gets disabled or weaker—looking at you, corruption disappearing and secondary stats getting a lot weaker—and the new stuff isn’t quite there yet to replace it so it tends to play rather poorly. Still, my time playing it will probably be quite restricted—at least on max level characters where the negatives are most noticeable—so it shouldn’t be that noticeable to me and as said brings with it the opportunity to level some allied races so on the whole it’s probably more positive than negative.

Beta

Having played more of the beta however, oof. It makes really clear to me why they delayed the expansion and why I was hoping for it, but even though there have been some changes for the positive so far, it still feels like there is quite a lot of work to go before the expansion is in any state that could be classified as fun or good.

The covenants and soulbinds still feel like a mess, more limiting of player choice than actually enabling it. The class changes I’m rather unsure about, sure there is some good stuff in there but the tuning is a bit all over the place which makes it hard to predict if the fun things are the things that will actually stick. The Maw is an unfun mess that I would prefer to completely avoid at this point yet they stuck the gem vendor in there making it essentially mandatory content where you seemingly in its current iteration can spend quite a lot of time there daily.

Barely playing any live

Among all of this, it feels like there’s barely any reason to log into the live game, excepting maybe doing the weekly keys and arena on my latest alt.

All of this is putting me into the somewhat strange place of having alternating phases of hype and dread towards the new expansion. On one hand, I’m really read for something new, on the other, the thing we’re getting really doesn’t look all that good at the moment and even though Blizzard took more time in order to be able to fix that, I’m really worried that it just won’t be enough.

At the moment, I’m in more of a down phase which I’m sure shines through in what I’ve written, and I’m really hoping Blizzard proves me wrong because I would really like another good expansion right about now.

Beta, pt. 2

This past week I ended up participating in some more raidtesting along with a quick run of a Mythic+ dungeon as well as some quick addon development. I finally ended up getting frustrated enough with the healing experience on the beta, and ended up seeking out and fixing the couple of errors I was encountering with Clique in order to be able to actually play the beta with sensible keybindings. The fix was actually rather minor which I’m happy about since I’m not overly familiar with the Clique codebase and since it means I get to test the new expansion properly, though it does mean I’m sligthly frustrated to have waited so long to give it a shot since all these problems could’ve been over ages ago. To be fair, during the fixing I was relying on reports from other people regarding what changes Blizzard has made to the API which might not have been available as easily at a earlier point in time, so maybe it was so easy because I ended up waiting so long to fix it.

Mythic+

The dungeon we did was Halls of Atonement and it ended up rather surprising me with its ease especially since I was still figuring out the keybindings at the time. To be fair, we did not end up managing to complete the dungeon in time and seemingly the only affix that was active was Fortified even though it stated it was a +10 dungeon so maybe all of the scaling was completely broken but still. If it was indicative of what a +2 will feel like come release with some heroic blues it all seemed to be in line with expectation.

Raid testing

The past week I also participated in all of the raid tests, rather than just the one I had participated in the week previous, and well, the new raid is looking rather nice. Sure, there are tuning problems and bugs but that’s what we’re there for.

The most fun boss of the bunch so far to me seemed the Council of Blood, I liked the flair of the intermission where you have to participate in the dance since from the little story I’ve played so far it felt like it fit the theme of the place perfectly. Beside that though, the fight did feel rather hectic and I’m really curious to see how it ends up on mythic since it already had so many things going on—maybe this is one of those cases where we only get the numbers tuned up and no real additional mechanics. I might be biased though, since it’s the only boss in testing these raids so far that we have actually killed.

My definite least favourite boss of the bunch was Shriekwing, which seems to be the first boss of the raid—gets a bit confusing at times since there is actually another bossfight that takes place in the same room and you just get ported to the correct boss anyway. There was an annoying tendency on this boss for people not to be in line of sight of me which is understandable since it plays such a huge role in the fight and dodging out of the boss’ line of sight at the correct time is crucial, but it does make for a very annoying experience as a healer. Luckily, this is the first boss of the raid so it will probably be trivial anyway but those reclears could get a bit annyoing. The second phase also seemed like it could be interesting, the boss basically went into a rage which you needed to wait out where it took almost no damage and periodically did a sonar pinpointing people which you had to hide from.

The other two bosses, Huntsman Altimor along with the Stone Legion Generals, somehow felt a bit more bland though still fun even if the Huntsman once again introduced the twist of there occasionally being an add that needed healing instead of just being able to focus on the raid. This is probably also partially due to the bugginess and tuning of these two encounters, so final judgement is as always reserved until mythic.

Holy

For this week I also took the opportunity to test out holy a bit more again and I have to admit it does feel rather good to be playing the spec again even if I at the same time feel it is probably not the most sensible choice. It all does still feel rather weak and I don’t have nearly as much time to dish out damage as was available in Legion but there is still a familiar comfort to it all. To be fair, it’s probably also the better choice for new content where the damage patterns are still rather unknown.

All the returning abilities have made it a bit more interesting to figure out what is the optimal play in different situations as well, so that is a welcome change.

Beta

Beta

Last week I ended up getting access to the Shadowlands beta and while I haven’t done much testing so far what little I have done has been interesting. The first thing I noticed has been the reintroduction of several spells, known beforehand of course but still interesting especially since I now get to consider where in my toolkit those spells fit in and more importantly where I get to bind them—for this it will actually be rather nice to have the beta so I have all of that figure out before I have to stumble around with it on live.

With this introduction of several new spells looking for keybinds, I ended up rather sorely missing Clique since it meant that several keybindings I was used to being able to access were no longer accessible to me leading to something of a dearth of available binds; drawbacks of beta-testing I suppose.

Finally, actually getting into the content and playing it, once more the lack of haste hit me though for some reason not quite as badly as in the transition between Legion and Battle for Azeroth (except when I played Shadow for a short while, there it felt really painful to have almost no haste).

What I have done on the beta so far is the second evening of raid-testing the past week as well as a couple of introductory quest runs into Torghast, and so far it all seems rather promising if a bit disorienting with the aforementoned lack of certain keybindings leading to rather more relearning than usual. Of course, the content is all new and I haven’t really had to bother with the daily grind aspects of it so I guess there is a certain tendency towards optimism in it all, but it does somehow seem surprisingly nice even if I am still not quite sold on having to give up on transmogs I could be interested in, in order to enable me to actually get the abilities that I feel benefit me the most which is a situation having to choose a covenant still puts me in.

Also, there is a smaller irritation I have with the covenants, namely the flight between their base of operations and what seems to be the central hub of the expansions, I’m not sure the extra travel between these two places which will both be visited rather frequently by players is completely justified.

Beyond that, it’s a bit too early for me to give any more concrete feelings on the new expansion and it is all still a work in progress I endeavor to help make better where I can find the time so I’ll reserve final judgement for the release version but I do have a hint of more optimism in me towards the new expansion than I had previously, we will see how long that lasts.