Dungeons & Dragons

Dungeons & Dragons hype

It feels somewhat ironc writing this at the moment, since we have had a two week break from the game due to real life getting in the way, but recently I have been really hyped up to get to playing Dungeons & Dragons again which is a refreshing change. I mean, I’ve always enjoyed the sessions we have had, but now I am once more excitedly planning and looking forward to the next time we play as well as seeing how they tackle the challenges I set before them.

I am, however, at the moment somewhat unsure what exactly that challenge will be but I have some ideas that I can refine and more importantly I feel like the time has come to start giving the players some more interesting magic items to play around with as well as encounter in their fights. It’s actually been really fun so far seeing them interract with the magical things in the world that they have already encountered since they are first-time players and as such have no real expectation of what’s in front of them making the reactions they have really unexpected. The best example of this so far was their encounter with an alchemical jug, where one of the players (or their character) assumed it was filled with some sort of invisible liquid instead of being merely magical in nature and consequently (unfortunately for them) ended up destroying the item during their experimentation.

This feeling of not knowing what will happen is what makes me really excited to have them encounter something like that in a combat situation, since they will have to think even more on their feet and prepare a response to such a strange circumstance in a hurry, and the coolest part of course is that once combat is over—should they prevail—they will have the opportunity to confuse their own enemies with such magical items in the future.

The other thing that I find myself really looking forward to again is the whole collaborative storytelling aspect of the game, especially since the players’ actions can sometimes throw rather big curveballs to me as a DM which makes the whole thing that much more interesting along with giving me ideas on how to implement things in the future. I think the best recent-ish example of this was a player simply deciding that they picked up a glowing stone while they were out adventuring, and gave it to the dwarf in the party since they are experts on stones and stonework. This all lead to a somewhat interesting dream-like adventure at a later date that I don’t think the players expected, but that interaction between the two players was the catalyst for it all which I find really cool. That does remind me, I need to try and encourage such creativity from the players more somehow, since as mentioned they are first-timers and I quite often get the feeling that they are somewhat unsure of what exactly they actually can do and it all feels a tad bit safe, though the two above examples are definite counterpoints to that feeling. Still, giving the players even more opportunities for those interactions is definitely something I want to enable, so need to keep that in mind more in the future, maybe a note or the like somewhere?

Having written this, now I just hope all the more that we actually do get the opportunity to play in the not too distant future and that we have the chance to put real life aside for a bit, and I think next time is actually looking rather likely so fingers crossed!

Creativity

I’m noticing a certain pattern in my desires lately—writing, playing D&D, small forays into creating some digital art, more programming—and they all end up being outlets for me to in some form be creative and well, actually create something. This realisation doesn’t come as a complete surprise since these are all things I’ve wanted to be good at for a long time yet kind of always felt I wasn’t good enough to do, a common dilemma it feels for aspiring artists, but it still feels a bit interesting and somewhat scary to potentially start thinking of myself as a “creative type”—whatever that means in the end.

It’s also putting me face to face with my difficulties with, well difficulties and the failure that will inevitably rise from those and that one has to push past. I’m noticing a certain trend in myself of getting really excited about the concept of something, spending a small amount of time getting a very rough familiarity with that concept and then the surface level knowledge within an area—recent example being digital art—and after it gets difficult and I need to start actually practicing and refining my skill I kind of give up. I get the sense that anything for which I don’t notice something of a natural talent for, I subconciously categorize as too difficult and give up on it without giving myself the time to actually learn the subject at hand. Maybe it’s the age old thing of “everyone wants to know a foreign language/how to play an instrument/paint but nobody wants to learn how to do those things” at work, but at the same time in the realm of actual language learning I am doing somewhat well so obviously with the right conditions the capability and persistence from my part exists I just need to figure out how to channel it into other things.

In addition to this, also touching on the subject of motivation which I’ve discussed in other posts, I’m finding it a bit difficult at times to actually refine the concepts and ideas when it comes to things like D&D that I am already working on and are ongoing. Now I’ve mentioned it before that I have often felt that I was somewhat underprepared when going into our sessions and that had caused some level of anxiety for me going into those games, and though that anxiety has definitely lessened and I’m much more eager to get back to playing I still have the problem of having some very loose ideas where it is all going to go forward yet not really taking the time and doing the research necessary to actually feed those ideas until they are more solid as well as being able to present them properly.

Now in this instance there are of course a couple of caveats, namely that overpreparing can actually be somewhat harmful since in the medium in question telling the story is a group activity and if I try to prepare and solidify and predict too many things I might end up railroading the players to an unecessary degree which I don’t think is fun—I want to have the opportunity to be very surprised during our sessions too—and secondly, from the presentation standpoint, I’m actually doing well and don’t need the extra pressure and anxiety I’m causing myself, even if a desire to improve isn’t a bad thing either.

This all also becomes painfully obvious to me with my dream to write a novel, where I got really excited about the start, the initial concept, the rough sketch, yet I haven’t even managed to actually put a paragraph on (virtual) paper yet and actually started writing. I haven’t even started fleshing out those concepts, coming up with the world, the story or the goals, all I have so far is the start of a story. Now, to be fair, that is the general approach I take to e.g. these blogposts, where I have some very rough idea of what I want to write about and then flesh it all out as I go along and don’t look back, but I don’t think this is a sensible approach for the more longer form writing that a novel would be, possibly still appropriate for a short story or the like. Though, perhaps, why actually not? Why can’t I just start writing and discover the story myself as I go along, exploring the world I am creating while I am creating it? Editing is something very doable, if at a later date something doesn’t fit it can be removed or adapted, and then if nothing else it served as inspiration for what was to come. Why am I expecting myself to basically write the whole story out before actually, well, writing it? I don’t really need all of those tools that generally are there to make the writing process more efficient since I’m doing it really for nobody’s benefit but my own, so the pace of it all doesn’t matter in the least. I mean, I do hope to actually be done with it at some point, but that still a lot longer than even the slowest writing process I could conjure up would take for the task I have in mind.

So, I guess, even in this case, the thing keeping me from even getting started is the fear of not finishing it or it not being what I hope or dream it would be, either to me or others. Yet at the same time, if I keep so vehemently refusing to take those risks and actually working on things I want to see get done, none of those things will with certainty become what I want them to become, I’m not even giving my ideas the chance to flourish if I don’t execute on them. Maybe writing all of this down, once more, is a step towards actually starting to realize more of my ideas?

Misc

Dungeons & Dragons, pt. 2

So it slowly seems we are creating a tradition of playing D&D, though with another group than mentioned in the previous post. It’s a bit different since we are running this game online over VOIP and without cameras, so there is a certain amount of communication lost through that, but still it has been quite fun so far. We have even managed to recruit a new player who decided not to join us on the initial session but coming in for the second on and staying for the third, so new convert, yay!

Preparation is still an aspect that I find highly challenging, since it’s hard to know in which direction the players want to go so I don’t really want to overprepare things that are unlikely to end up happening yet simultaneously I often notice how unsatisified I myself am with things I end up improvising on the fly—not that any of the players seem to have minded at any point so far but still! Also the whole “keeping the world consistent” thing is much easier when I actually have some idea of what’s going on beforehand, though maybe that’s an aspect that I personally focus on more than the players themselves do.

Simultaneously, that all can just be solved by taking good notes while we are playing of the things that I’m coming up with on the spot, and our last session actually ended up being mostly improvisation on my part since while I had accounted for a bit what was going to happen if the players ended up going in the direction they finally headed, it wasn’t the “primary” story path—more akin to a sidequest or the like—and consequently the world that they encountered on the way there wasn’t overly fleshed out yet from what I can tell the players seemed engaged and interested in the characters they encountered while doing a bit of investigation on a missing person in the village and their suspicions even gave me new ideas for potential further stories if they decide to go that way even if I had previously had nothing planned for these characters. Though maybe I also need to be careful of confirming any suspicions players may have to often since if jumping at every shadow yields something dark the world might feel a bit more bleaker than it is.

This last experience though has significantly calmed my nerves when it comes to actually running the game, since it was an opportunity to see that I can actually manage the situation coming up pretty well of having to think on my feet and just kind of blurt out things that are forming in the moment which while I knew was important going into the whole dungeon mastering thing, was something I felt really shaky about especially hearing the amount of preparation some dungeon masters choose to do before their sessions that I haven’t really commited to myself—I mean, I try to prepare as good as I can but it just feels very difficult since I don’t know here the next session will go. Still, this does mean I’m not as stressed for our upcoming session and am actually rather looking forward to it, well, moreso than I was before.

Dungeons & Dragons

Inspired by my playing a lot of RPGs lately, I ended up organising my first actual round of Dungeons & Dragons in a long while, five years or so. As often happens with these things when one self is the initiatior, I had the role of Dungeon Master and wow, I was so stressed going into this even though these are people I know well, but once we got rolling it all ended up quite good as these things tend to. Though to be quite honest, we had a longer break at one point and I think we should have just ended the session there, it went on a bit too long and the concentration was severly lacking after the break.

Despite the not quite as successful latter half everyone seemed to enjoy the session overall and we are planning to do it again some point this year hopefully, though for that I think I really need to be a bit more prepared and have more of the world thought out so I’m more ready to respond to the whims of the players since I encountered a place or two where in hindsight I’m not happy with how I played the situation out.