Sanctum of Domination

This past Wednesday saw the release of the new raid on heroic and normal, along with some slight progress along the campaign and the availability of flying in the Shadowlands—with the big caveat of it only being available in the four Covenant-Zones, and not in the rest of the world, not even Oribos, making it a somewhat useless thing. It's still nice to have of course, but still feels like one of those situations where Blizzard begrudgingly allows us to fly for a bit when it is completely irrelevant for the content. It remains, as ever, frustrating.

The campaign itself was rather usual, with possibly the most obvious and clearly telegraphed reveal of all time at the end, but it was still a welcome change of pace from the daily grind content the rest of the patch has been. Though there is of course the frustration of having to repeat it on several characters for those who play several, which is unfortunate.

The raid itself has been something of a wild ride so far, and we actually haven't managed to clear it on heroic yet though we did have some rather quick progress on the earlier bosses and are working on Sylvanas and had several good tries there. Kel'thuzad probably cost us more time than he should have, but at least it works as practice for mythic so it isn't wasted time. I think I have actually ended up enjoying most of the bosses in the raid at least to some degree, there are a couple in there where the tuning is a bit strange and several where the mechanics are buggy but I think my enjoyment of the raid is a lot higher than it was in Nathria. Of course, early times and not mythic yet, but bodes well for the future.

Speaking of buggy, Sylvanas. On the last platform there is a rather infuriating bug which makes targeting AoE ground effect abilities impossible—the cursor just permanently stays grayed out—and it just makes the whole fight so much more annyoing to play because the only workaround we have found so far is creating macros casting the spell on oneself, which of course means running in to melee so that it actually hits a sensible amount of people. It also seems to pop up rather randomly, making it more annoying. Hopefully that is one of the things that ends up being fixed before we are progressing the boss on mythic, otherwise I'm not sure what I'll do there. To be fair, it won't be as bad since by then I will have specced away from holy and back to discipline, so I'll be less reliant on such spells.

That has actually been another interesting thing, playing holy again. The spec feels fine to me still, if somehow very weak. I'm not sure why, but it just feels like all of my spells do almost no healing—well, with the exception Holy Word: Salvation which has a hefty cooldown. Still, the change of pace is welcome, especially since it is a much easier spec to handle in heroic with new and to me unkown mechanics and timings, but there is still a certain sadness to it all, remembering how it was and seeing what it has become. To be fair, I am also putting a rather heavy focus on damage since that was pretty much always my speciality, so maybe that is coloring my impression, but it still feels odd.

Anyway, new content is fun, look forward to progressing the raid!

9.1

This past week saw the release of World of Warcraft patch 9.1, and with it—I think, because I can't see the future and know what's coming—the culmination of my frustration with the game.

For those who follow the game a bit more this will be old news, but with the patch came some rather drastic balancing changes to discipline priests, the class and spec I primarily play, which all but forced me to change covenant as well. This means farming renown once more, which while a great deal easier since the patch, is still a very luck-based activity and the amount of content one needs to do to get back to where one started varies greatly.

Early on in the week, I was unfortunately not so blessed by Lady Luck, and staring down the prospect of potentially having to farm a rather extensive amount of renown through less than reliable sources doing content that I don't find overly enjoyable. This, unsurprisingly for someone who was already rather on the fence as to my motivation to keep playing, was a rather crushing feeling. This was exacerbated by flying being locked behind renown and becoming available next week, which regardless of how useless it is looking to be this expansion is something I've always looked forward to unlocking and having as soon as possible since I really don't agree with Blizzard's design direction in this regard, and thus there was a creeping fear of being "cheated" out of the opportunity to unlock it quickly. A rather irrational feeling when evaluating the utility of actually unlocking it, but a strong feeling nonetheless.

Fortunately for me, the guildies I have are rather excellent, and with the help and motivation of a friend (💜) and without almost completely participating in said unmotivating content I already on Saturday ended up being able to fill up my renown once more.

This puts me in a somewhat unexpected position, since I find myself at the moment actually enjoying World of Warcraft—even the more menial things—a lot again, and am rather motivated to keep playing. I am curious to see how long this will last, since it may well be that I am merely still riding on the high of a new patch being released and the content being somewhat fresh, but I am happy for the change.

Another benefit of the current situation is that having been forced to change covenants actually ended up as a positive for me, since now at least as far as theme and looks go I ended up with the covenant I wanted the most when they were unveiled, even if the abilities associated with the covenant aren't necessarily the ones I would choose.

The biggest takeaway from this experience for me has really been the reminder of the value of friends and a good guild in a game like this, since at the end of the day they are the true reason I keep playing, with the game merely serving as the backdrop for those connections.

Identity

Last week I talked about my feelings regarding World of Warcraft, and specifically how I was unsure if I wanted to continue playing since it seemed the stress was outweighing the joy. In the week since, we've had our first retail raid after having taken a break, as well as a boost raid, and while it wasn't all positive all the time my outlook on the situation is definitely a lot more positive than it was before that—it really served as a reminder of what the game can be at its best.

What I also briefly mentioned but didn't go deeper in on was that it felt like being someone who plays and is somewhat decent at World of Warcraft seems to be a somewhat large part of my identity which made even considering stopping somewhat agonizing. Now, it wouldn't have been the first time I stopped playing but it would be the first time I think where the decision to do so would be such a conscious one as opposed to merely logging in less and over time stopping since I didn't feel like I had anything to do in game. That then is what I would like to write about: identity.

The question of who I am seems like such a huge topic, a vast sea of uncertainty that I have so far in my life rather successfully avoided sailing. Now, sure, there are aspects of my identity that I have spent a lot of time examining and questioning and consequently have a fairly good understanding of what they are at the moment and what they mean for me like gender and womanhood—especially as someone who won't experience motherhood, as those things seem to be so deeply linked on the societal level—but simultaneously there are also huge gaping holes in my knowledge like what do I want to do and be and what do I like doing.

One of the confounding factors I often encounter when trying to do this sort of exploration, is the disconnect I often have between desired and actual desires. There are so many things of which I think "that would be cool!" only to discover that what I liked about it wasn't necessarily the activity itself but the idea of it or the image of being a person who likes the thing. This, of course, is part of the process of discovery and in and of itself not necessarily a bad thing.

The problem is by the point I often actually end up trying things I am already either so emotionally invested in wanting it to happen or socially invested through involving other people in the activity that it becomes difficult for me to admit that is the case and I end up continuing through a feeling of obligation rather than enjoyment; this then leads to a certain degree of resentment of new things since the process of discovery becomes tainted by negative feelings and the whole thing ends up reinforcing itself.

Last week it feels like was actually a perfect example of this manifesting, since it to such a great degree felt like my fear of stopping was primarily driven not by a want to continue but by a fear of the unknown and doing things which I wasn't used to; stepping out of my comfort zone. It feels like there are so many things in which I continue to engage through either habit or a feeling of obligation rather than enjoyment. I am aware there are going to be high and low points to anything one does in life, and like the past week shows there it is often worth it to hold tight through the bad times to experience the good times once more, but it just feels like that stubbornness can at times also sabotage my attempts at finding my way to better times and greater knowledge of who I am.

So who am I? Am I my actions? Or are they merely a manifestation of my desires made real by my fears, a distorted reflection of the real self? That, unfortunately, I do not know, though writing this is a step on that path, hopefully one day leading to enlightenment.

Mind

Classic & Retail

The somewhat recent release of Burning Crusade Classic has thrown all kinds of new flavors into the mix of feelings I am feeling towards World of Warcraft at the moment, some good, some bad.

For the good part, it has oddly really reminded me why I like the game and why I kind of still want to keep playing it, despite all of its flaws. Being somewhat more casual in classic than I am in retail, has meant that there is a greater feeling of freedom to doing things since the only real motivation is what I personally want to achieve and not what is required for some external reason, and also a lot less pressure to actually do things I might not want to do but feel in one way or another required to do the things I do want to do. Classic still has a lot of flaws, especially when it comes to things like consumables, but the fact that I am playing it in a way that doesn't necessitate those things to the same degree as retail makes it much easier for me to ignore those flaws if I want to.

Further, having the goals be that much more personal and also usually concrete things makes working towards them a lot more engaging, since it's a lot easier to feel the progress as it comes along.

For the bad part, it feels like the biggest ill that has come from it isn't even necessarily something bad in and of itself, but it feels like I am questioning a lot more why I am continuing to play retail at this point. It at this point feels like the game might be giving me more stress than it is bringing in joy and that seems like a obviously lopsided equation for what it is supposed to be, and while I would very much like to experience the new raid once more and progress it, I am simultaneously dreading all of the things that might be required to be done around that progress, not the progress itself

These aren't exactly new thoughts, but merely things that having a point of comparison has once again brought to the fore, and I unforunately can't really see any easy answers. There are reasons I've continued playing retail for as long as I have, and those are my guildies, and it feels very wrong to leave them high and dry so shortly before progress so quitting at the very least at this time is not an option, but it feels like continuing as is might be taking an unkown toll on me. At the same time, I fear that not continuing might be the even worse option, since it would provide me with an opportunity to retreat more completely into myself since there would be a certain lack of routine keeping me together, and while that routine can at times feeling frustrating in its limiting of what I have the freedom to do, it also helps ground me and keeps me doing the things I enjoy.

Another thing I fear, is that it feels like playing might have become a too big part of my identity, or at least how I self-identify, and changing who one is is a scary thing indeed.

EdgeRouter X

For a rather long while now, I've been running with a virtual machine as a router, first for a decent while running pfSense and then at some point switching to a simple Debian installation due to some irritation with how poorly pfSense handled IPv6. It all ran rather well, and setting up a router using systemd was actually a rather decent experience since there is actually a decent amount of flexibility built into it assuming one is using a recent enough version.

However, having recently started tinkering with other virtual machines on the same host more, and specifically things like PCIe passthrough, it became apparent that there was a decent amount of value in having the router actually be a separate physical box. Since I had been curious about trying VyOS anyway, the EdgeRouter X seemed like a good fit for the task, while still being a rather small, cheap and silent device.

Configuration of the device has been rather easy for the most part, though I have had to do a lot of it through the CLI—which to be fair is my preferred method anyway—since the WebUI has a woefully terrible support for IPv6; it's strange that manufacturers think that's acceptable in this day and age, but I guess I paid for the device too so maybe they're correct? I have also ended up simplifying my network somewhat from the time I was using pfSense which is fortunate, since looking at how the router seems to set up things like router advertisements seems to be handled the same way in VyOS which means I would be encountering the same problems as I had with pfSense again.

Another change I ended up making from my previous setup due to besser hardware support was changing my VPN tunnels from OpenVPN to IPsec, since the EdgeRouter only has hardware offloading for IPsec meaning the performance of those tunnels is going to be better. This was a nice opportunity for me, since I had actually been curious about playing around with IPsec anyway but due to the increased complexity in comparison to OpenVPN had never really had the motivation to actually properly get started with it, which was compounded by the previous other endpoint of the tunnel being on an OpenVZ VPS, which introduced some additional difficulties in configuring IPsec since it's a kernel module and OpenVZ is paravirtualization. The changeover was probably unecessary since I believe the true bottleneck will end up being our Internet upink anyway, but it did prove to be a fun learning experience—even the extra effort of switching from PSK to public key authentication for the tunnel, even if I was rather frustrated at times at the somewhat unclear documentation when one wanted public key without a certificate authority. Another thing that required some figuring out was allowing IPv6 traffic over the IPsec tunnel as well, since while the EdgeRouter does support configuring an IPsec tunnel with a DHCP interface instead of a fixed address which is necessary for my setup, this option is unexplicably disabled when using IPv6 addresses which means there was no straightforward way to configure it. What I ended up doing was running a GRE tunnel over the IPsec tunnel and using that to pass the IPv6 traffic, meaning a bit of extra overhead but it is at least a functional solution and the overhead should be negligible for my use-case anyway.

The final piece of the changeover puzzle was figuring out DNS-level adblocking, to protect devices that don't allow installing an adblocker on the device or software itself. This was luckily enough solved easily by a package by britannic that even ended up having the usual filter list that I use included meaning it was zero configuration needed for me, I only needed to actually install the package itself. I has worked nicely so far, and I'm happy to see such simple solutions be available and tailored for these devices, especially since any custom hacks that I might build myself while certainly functional would mean an increased maintenance burden.

Overall, I've been happy with the switch so far, and everything seems to be functioning rather nicely, and getting to finally properly use VyOS was a nice bonus on top. It does feel a bit unfortunate to lose the "magic box" cool factor of having the router run in a virtual machine, but the separation of concerns makes up for that. Also, it's still a tiny highly configurable "magic box" that makes the Internet work, so there is still a certain cool factor in that as well.

Misc